Changelog

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This page shows all of the changes, additions and bug-fixes that are introduced with each update.

[Snapshot: 1.0.6.2][edit]

Additions:[edit]

--GUI: --

> Added health bar to Rockite Smasher [Might Remove]

> Added custom loading screens for each dimension

> Added main menu button that toggles between default and JITL main menu, also updates config option.

> Added custom portal overlays for all JITL portals


--Blocks and Items: --

> Added 'Dried Mud' block

> Added 'Bogshroom Spore' for planting Bogshroom shelves.

> Added 'Pots' for tileEntity based loot [Some Features Not Yet Implemented]

> Added "Terralight Bottle", which can be obtained by right-clicking Terralights

> Added "Bile Vial", obtained by right-clicking Flungus with an empty bottle [Some Features Not Yet Implemented]

> Added "Living Fungus" item, dropped by Flunguses. Is edible, and can be cooked.

> Added 'Miner's Pearl" item [Some Features Not Yet Implemented]

> Added 'Slime' block, which is placed under Corbanian Mollusks as they move


--Entities: --

> Started new Tower Guardian AI [Some Features Not Yet Implemented]

> Added peaceful 'Corbanian Mollusk' entity to Corba

> Added hostile 'Stinky' entity to Corba

> Added hostile 'Smelly' entity to Corba [Some Features Not Yet Implemented]

> Added "Flungus" entity to Terrania [Some Features Not Yet Implemented]


--Texture and Model updates: --

> Upgraded hammer models

> Updated Euca leaf and log textures

> Updated Lavasnake model and animations

> Updated Tower Guardian model and animations [Some Features Not Yet Implemented]

> Updated Turducken model and animations [Some Features Not Yet Implemented]

> Updated 'Blood' texture

> Updated 'Concentrated Blood' texture

> Updated textures for Ancient Stone variants

> Updated Swamp Fly / Terralight rendering and texture to be 2D and have a flashing effect

> Updated Swamp Fly Bottle model


--World Generation: --

> Added new Tower Dungeon variant that is rarer and contains better loot

> Added Locked Chests to the top of Tower Dungeons, which can be unlocked by killing the Tower Guardian.

> Added chests to Tower Dungeons

> Added 'Spirit Totems' structure to Corba Forest biome [Some Features Not Yet Implemented]

> Added 'Ruined House' structure to Corba Swamp biome

> Added Bogshroom Shelf generation to Bogwood trees

> Added 'Bogweed Fields' biome to Corba


--W.I.P Features: --

> Started 'Player Stats' menu [Some Features Not Yet Implemented]

> Started 'Buddies': Baubles that spawn helpful entities [Some Features Not Yet Implemented]

> Started 'Sentacoins' [Some Features Not Yet Implemented]

> Started 'Knowledge' feature [Some Features Not Yet Implemented]

> Started NPC Dialogue GUI for future progression system [Some Features Not Yet Implemented]


--Miscellaneous: --

> Loot pouches can now be dropped by any living entity (configurable)

> Added sound for retrieving items from boss crystals

> Added Stone Crafting Table recipe

> Added ability to right-click Corba Grass with a shovel to create Corba Grass Paths

Changes:[edit]

> Depths Flower is no longer a light source

> Boss Crystals are now entities instead of tileEntities.

> Loot can be obtained from boss crystals by right-clicking

> Renamed Lavasnake to "Hell Serpent"

> Renamed Turducken to "Phorus"

> Essence bar now smoothly fades away when switching from Essence-based items

> Essence bar stays slightly visible while regenerating, regardless of held item

> Essence bar stays slightly visible while being used, regardless of held item

> Rebalanced certain entity stats

> Doubled dimension biome size

> Increased generation rate of Boiling Point structures

> Frozen Merchant House is more common

> Completely rebalanced mob spawning across all dimensions

> Increased portal-to-teleport time from 175 ticks to 300

> Bows can now have more than one special effect

> Core Expender, Terralight Bow, and Depths Bow now have 'Essence Bow' effect

> Rebalanced bow pullback speed for most bows

> Boss Health Bar text is now a localized string instead of a texture

> Boss Health Bar text will now have a 'glitch' effect when entity health is below 33%

> Changed Bogwood tree generation to be more lively

> Changed Corba Swamp biome to have patches of Tainted Mud and Dried Mud, rather than being completely filled with Tainted Mud

> Rockite Smasher can now only be destroyed with a Pickaxe.

> Rebalanced Dynaster Amulet mechanics; Now will consume 1 Essence while being used, and if the bar is drained, the effect stops

> Updated Rockite Dungeon loot table

> Updated Tower Dungeon loot table

> Updated Ancient Monolith loot table

> Ancient Eye of Opening now gets consumed when activated

> Baubles can now be equipped with right-click

> Changed Euca tree generation

Fixes:[edit]

> Sentry Locks can no longer be exploded

> Mekyum Hoe is no longer named "Storon Hoe"

> Nether spawn eggs no longer use Overworld colors

> Fixed Stone Crafting Table GUI

> Fixed Senterian Altar crashing on server

> Fixed NPC chat duplicating

> Fixed Essence-based items not syncing to client

> Fixed duplication exploit with Charm of Luck

[Snapshot: 1.0.6.1][edit]

Additions:[edit]

> Added very basic TConstruct material support

> Implemented new Animation API for developers

Changes:[edit]

> Added new Floro model and animations to demonstrate this new system

> Changed Floro projectile

> Changed creative sword texture

[Release: 1.0.6.0][edit]

Additions:[edit]

> Added a lot of dimension upgrades

> 2 new Boiling Point biomes

> 2 new Euca Biomes

> 3 new Corba Biomes

> 1 new Terrania Biome

> Added 'Ruins' to the Overworld and Corba

> New foliage

> Added Lore Scrolls (WIP)

> Added a handful of new Baubles

> Added 2 new Loot Box tiers

> Added 2 new Loot Pouch tiers

> Added Boss Crystals to replace trophy / chest combination upon boss death

> Added proper loot to Goldite Tree dungeons in Euca

> Added proper loot to Icicle Dungeons in Frozen Lands

> Added Incubator and some pets (WIP)

> Added all wood types to OreDictionary, along with some other missing items

Changes:[edit]

> Moved Loot Boxes to ruins structures

> Made portal blocks unbreakable, and behave more like Nether Portals now

> Loot Boxes now drop 3 potentially different item sets

> Changed Euca's dominant color scheme to gold

> Removed Water Walker enchantment

> Started changing textures to match post-1.12 texture style

> Added new Hammer models

> Improved Frozen Land's bottom-layer tree style

> Made Heart Containers Baubles instead of consumable items

Fixes:[edit]

> Fixed a lot of missing Item JSONS

> Fixed Overseers, Surface Seers and Overseer Elders killing themselves from getting too close to blocks

> Fixed several server/client sync issues



[Patch 1.0.5.10][edit]

Changes:[edit]

> Rebalanced bow damage values

> Changed damage values for some Knives

> Reworked boss AI slightly

> Wasteful Bow now shoots / consumes 2 arrows

> Made ore generation less rare

Additions:[edit]

> Added more foliage to Euca

> Added some items to the Senterian Labyrinth [W.I.P]

> Added a new room to the Senterian Labyrinth

> Added balmy teardrop to Nether Dungeon chests [Rare]

> Some bows have custom pullback times (Fluffy Bow has fastest)

Fixes:[edit]

> Fixed 'Journey Into the Light' theme not being played in Euca

> Removed a lot of model errors

> Fixed furnace recipes

> Stun-swords no longer 1-hit mobs

> Fixed cave vine crashing

> Fixed vanilla music playing over dimension music

[Patch: 1.0.5.9][edit]

Changes:[edit]

> Tweaked Floro AI

> Rebalanced Battleaxes

> Made Battle Hearts have a max limit (40HP for standard, 60HP for sentry)

> Made Battle Hearts configurable

Additions:[edit]

> Added official RU lang support

> Gravel can now be turned to flint with the Grindstone

> Added new boss, Guardian of Destruction, to Senterian Labyrinth [NOT FINISHED]

Fixes:[edit]

> Fixed TEISR server-side crash

> Fixed lang-generator crash on server

[Release 1.0.5.8][edit]

Changes:[edit]

> Changed Journey Chest rendering to be better

> Made Euca trees spherical

> Changed Blood Rune recipe to use Balmy Teardrop

> Changed the way Locked Chests work

> Rebalanced Hammars and Swords

> Changed Euca Smeltery structure

> Changed Swamp Fly and Terralight rendering

> Made [Frozen Lands]] tree gen better

> Changed Gem Block textures

> Completely reworked Blazier boss fight

> Completely reword Sentry King boss fight

> Made Rockite Golems despawn

> Tall Glowshrooms now drop as a single item

Additions:[edit]

> Added new Euca dungeon

> Added new Overworld Dungeon, Rockite Lair

> Added an abundance of new Overworld dungeon loot

> Added Senterian Altar

> Added new rooms to the Senterian Labyrinth

> Added back Euca spheres to Euca [veteran players remember]

> Added new Overworld miniboss: Rockite Smasher

> Added locked chest key

> Added new Terrania Dungeon [W.I.P]

> Added SFX for Swamp Fly Bottle

> Added Frozen Lands dungeon and mini-boss [W.I.P]

> Added new saplings for all trees, drop from respective leaves

> Added back Hot Touch and Water Walker enchantments

> Added compat for Chocolate Quest loot tables

> Added new Frozen Lands record

> Added loot to Vanilla dungeon loot tables

Fixes:[edit]

> Fixed GL Error causing freezing / huge memory overload with The Aether Legacy

> Fixed rendering issue with Swamp Fly Bottle

> Fixed blocks disappearing when right-clicking Berry Bushes

> Dramatically decreased WorldGen lag in Overworld and other dimensions

> Fixed Corba Log recipe

> Fixed Boss Health and Essence Bar rendering when in F1 / hide GUI mode

> Fixed flight for flying bosses

> Fixed Knives

> Max health limit is not longer 1024

[Snapshot 1.0.5.7][edit]

Changes:[edit]

> A few dimensions change

> Summoning table now requires a Summoning Shrine structure.

Additions:[edit]

> New Menu!

> JEI Intergration for Summoning Table

> Dimension music tracks

> A bunch more!

[Snapshot 1.0.5.6][edit]

Fixes:[edit]

> Added back the use of the Flame Coin

> Some more efficient gen code for structures

> Made Lunium Ore more 'vanilla' like

[Snapshot 1.0.5.5][edit]

Additions:[edit]

> Senterian Labyrinth dimension [W.I.P]

> Sentry Block, Sentry Lord, Sentry Stalker and Sentry Walker mobs [W.I.P]

> Cloud Flower mob: spawns in Cloudia. Bounces player in the air if jumped on, gives player jump boost if attacked

> Flame Lotus mob [W.I.P]

> Depths Pillar: new structure in Depths

> New Depths blocks [W.I.P]

Changes:[edit]

> Made Tower Guardian's ranged attack half as powerful

> Euca islands are now much larger

> Depths now has two separate layers

> Lowered the light level on Glowshrooms and Cave Vines

> Certain mob drops are now slightly more common

> Witherspines attacks are less powerful

> Blacksmith and Mage structures are slightly less common

> Removed most 'Bird' mobs, except for Turducken

> Keys now get consumed when used on a lock

> Removed Corba, Senterian Labyrinth, and Depths portal block restrictions when placing items into slots at certain angles

Fixes:[edit]

> Fixed Hellwing's wing animation from being horizontal instead of vertical

> Dimensions are now much less laggy

> Fixed Terranian Trader NPC being suffocated in its own home

> Berry bushes should now generate in their proper biomes

> Fixed Battleaxes having only 3 uses

> Fixed Wraiths and Spectres spawning in dimensions other than the Overworld and the Nether

> Enforced spawning rules on all Overworld mobs

> Sped up portal times

> Fixed portal block orientation

> Fixed Depths and Corba teleporters

[Release 1.0.5.4][edit]

Additions:[edit]

> New End-style Depths Portal design

> Dark Gem item: used to activate new Depths portal

> Obsidian Rod Item

> Config option to show Essence Bar

Changes:[edit]

> Swords now require Obsidian Rods to be crafted

> Ashual ore now generates in Boiling Point

Fixes:[edit]

> Berry bushes are now translucent again

> Cave mobs no longer spawn in the wrong dimensions

> Fixed Cloudia teleporter

> Bows now having proper pull-back animation

> Fixed armor on server-side

> Fixed bug where plants couldn't be walked through